I’ve been eying the newfangled Neverwinter Nights 2 – I have a copy of NWN1 floating around, but the new version promises to bring state-of-the-art hardware to its knees. Also the reason why I’m drooling over Jade Empire but reluctant to actually getting a copy – I have a feeling my minimal graphics card would have a heart attack.

Still, what with all the “Open Gaming” movement sweeping the RPG sector alongside the surge of d20 content, I’m surprised there hasn’t been more in the way of “authentic” implementations of the pen-and-paper RPG rules. After all, isn’t this the ideal way to track all the slightly different modifiers to skill rolls and such? “You get +2 for your size, +3 from the magic of your sword, +1 because it’s silver, -2 because you can’t see him, -5 because of some funny smell but +3 because your friend is singing…” …I’m sure most people end up ignoring most of these. Anyways, Incursion takes successfully takes the roguelike genre and implements it with all the fixings of the d20 fantasy rules. The author has taken creative license to add some extras that he prefers (a magic point system, for example), but the end result reminds me more than a little of NWN. Except for the no saving, permanent death bit. An impressive feat…I’d be even more impressed if the source code ends up being released, but that’s on the “I’ll believe it when I see it”. I realised that all the Spycraft 2.0 rules are OGL as well…

Only downside – Incursion doesn’t have a good intermediate font size for playing in windows on screens at 1024×768…800×600 is kinda cramped when it’s all this itty bitty text font.

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